Wizards of the Coast Publishing Digital

  • Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret
    circles as capricious rulers vie for power.
    High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady’s opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece’s death, and word has finally come in the form of a castaway’s tale. The princess lives on the island of Moray--a mad beauty who leads a nation of lycanthropes.
    As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the
    first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?

  • Praise for Downshadow, by Erik Scott de Bie
    “Erik Scott de Bie meets the challenge of writing a compelling story while working within the constraints of a media tie-in novel. . . . De Bie demonstrates a deep knowledge of the Forgotten Realms setting and infuses the narrative with bits of history and mythology where necessary. Reading Downshadow, I very much felt that the story was taking place in a larger world that had a rich history. . . .The exposition is presented narratively and only when necessary. The story is compelling and the outcome open enough to compel a reader to desire more. Shadowbane himself is a bit of a cipher, but his character does grow as the story progresses. He starts as a generic superhero, but by the end of the book readers are beginning to see the personality behind the mask. I am eager to see the character develop further. Many likable characters die in the story and there is a cameo or two from other Forgotten Realms tales that provide nice Easter Eggs.”--Cinerati
    Overview:
    Rumors are swirling around the dark corners of Westgate that vigilantes are dealing violence and havoc in the guise of Shadowbane. Kalen and Myrin have just arrived from Luskan, in search of Kalen's former apprentice, Rhett. Though Kalen believes Rhett to be dead, Myrin won't give up hope as she in turn seeks more information about her past. And Kalen too must find his place, perhaps in the Eye of Justice, though that's the last place Kalen wants to end up. But who are these vigilantes who wield the vaunted sword Vindicator? Myrin and Kalen have no idea that a game is being played in which they are only pawns. All is not as it seems in Westgate.
    Read More:
    If you are looking for the first book in the Shadowbane storyline by Erik Scott de Bie, search for “Downshadow” by Erik Scott de Bie.
    If you are looking for more sword and sorcery, search for “Brimstone Angels” a new novel by Erin M. Evans, featuring a kickass warlock heroine who sets out to unravel the schemes of an evil succubus in the ruined city of Neverwinter.
    If you are looking for more adventure fantasy, search for “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online.
    If you are looking for more stories set in the Forgotten Realms, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience.
    If you are looking for more epic fantasy series, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt.
    For more about Erik Scott de Bie, go to DungeonsandDragons.com

  • Praise for Stone of Tymora:
    “This fast-paced fantasy . . . is a perfect pick for . . . readers seeking powerful characterization and complex, fast-changing stories.”--Midwest Book Review
    “[T]he lucidly described action and swift pace will keep the pages turning and anticipation of further adventures simmering.” --Booklist
    “The pace never falters, the cast is positively festooned with pirates and menacing magical creatures (such characters from parallel stories as Drizzt Do'Urden the Dark Elf also put in appearances) and Maimun's narrative ends on a cliffhanger that will leave readers slavering for the next episode.” --Kirkus
    Overview:
    Meet Maimun--an orphan who couldn’t imagine how unfortunate it would be to discover a stone that makes him forever lucky. Fleeing a powerful demon named Asbeel, Maimun stows away aboard the ship Sea Sprite, where he encounters a cast of characters well-known to Salvatore fans: Captain Deudermont, Drizzt Do’Urden, Wulfgar, Catti-brie, and the dwarf Bruenor. Drizzt becomes a mentor to Maimun and aboard Deudermont’s ship, they sail the treacherous seas of the Forgotten Realms. Hunted by a demon, haunted by a mysterious spellcaster, and chased by a pirate, Maimun, with Drizzt’s help, must unravel the secrets of the Stone of Tymora before his luck runs out!
    Read More:
    If you are looking for more about Drizzt, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt.
    If you are looking for more epic fantasy series featuring young heroes, look for “The God Catcher” by Erin M. Evans, about a young thief and a woman who may be a dragon--or who may just be criminally insane.
    If you are looking for more adventure fantasy, search for “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online.
    If you are looking for more stories set in the Forgotten Realms, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience.
    If you are looking for more sword and sorcery, search for “Shadowbane” by Erik Scott de Bie, featuring a vigilante hero in the tradition of Batman and V for Vendetta.
    For more about R.A. Salvatore and Geno Salvatore, go to DungeonsandDragons.com

  • Praise for The Shard Axe by Marsheila Rockwell:
    “The action is quick, brutal, and author Marsheila Rockwell does a wonderful job painting believable characters in mythical situations that are just magical enough to still be grounded in some sort of realism. The Shard Axe . . . is a must for any fan of Dungeons and Dragons novels, fantasy novels, or the MMO.” --MMOfallout.com
    "Sabira is a great fantasy noir action heroine, and her adventure had a lot of fun surprises and colorful characters. I'm happy to recommend it to others, especially fans of Eberron and DDO. It was a fun read and I look forward to further tales of the Shard Axe."
    --Sigfried Trent, DDOcast
    “I enjoyed [The Shard Axe] very much. It was great to see references to various DDO:U NPCs and situations. In particular I really liked a scene where the protagonist had to deal with acid-spewing traps in Stormreach’s sewers. It felt ‘like home.’ ”--Cordovan, myddo.com
    “Sabira d’Deneith is a fantastic character. She’s flawed and likable. . . .The beginning of the novel really throws you into things. It’s exciting, action-packed, and allows you to really get a grasp on what is going on.” --Read Between the Lines
    “This is a book to be devoured in one setting. It is fast paced with bits of backstory dropped in at choice moments that flesh out Sabira’s story perfectly. While I am not as familiar with Eberron as I am the Forgotten Realms, this book required no previous knowledge of the Eberron setting and can be enjoyed as a standalone novel. The key element of the story is Sabira, to say that her methods are unorthodox and she is a “bit of a rule breaker” is an understatement but she has a fierce sense of duty that guides her actions. So her prisoners are brought in a little worse for wear? It is part of her charm…”--Stefan’s Bookshelf
    Overview:
    Created in conjunction with the latest update for the Dungeons & Dragons online game, this exciting adventure continues the story of Sabira from The Shard Axe, featuring an underground expedition in dark caverns, drow intrigue, powerful artifacts, and unrequited love.
    Read More:
    If you are looking for more about Dungeons & Dragons Online search for, “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online.
    If you are looking for more kickass heroines, search for “Gauntlgrym” by R.A. Salvatore, featuring the alluring and powerful Dahlia Sin’Felle who squares off against the legendary Drizzt Do’Urden.
    If you are looking for more about drow, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt.
    If you are looking for more fantasy mysteries, search for “The God Catcher” by Erin M. Evans about a woman who may be a dragon--or who may just be criminally insane.
    If you are looking for more epic fantasy series, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience.
    For more about Skein of Shadows, go to DungeonsandDragons.com

  • In the 3rd book of the #4 New York Times best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin’felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon’s Claw, Alegni’s sentient sword, dominates Entreri’s movements--if not his mind. And then there’s the way Entreri looks at Dahlia. Can Drizzt trust his old foe?
    Praise for the Neverwinter Saga:
    “Emotional, respectful of its characters, intelligently written and structured, and finally summons a sense of nostalgic sorrow throughout”–Fantasy Book Review on Gauntlgrym, Neverwinter Saga Book I
    “Full of excitement. Salvatore has mastered the art of showing a beautiful fight scene, and he is at the top of his game in this one. We meet many characters with many different fighting styles, and Salvatore does a great job of distinguishing between them. He manages to take these scenes from so much more than just a fight scene, to an integral part of the story.”--The SFF Hub on Gauntlgrym, Neverwinter Saga Book I
    “A quick read with some very satisfying fight scenes. It’s also deeply layered with emotional atmosphere” --California Literary Review on Gauntlgrym, Neverwinter Saga Book I
    From the Hardcover edition.

  • If they can stay alive long enough, they can find the way to a new future.
    Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn. And with the fate of two nations hanging in the balance, it falls to the lowest of the low to put the wheels of history in motion.

  • An ancient ruin holds its secrets in a death grip in this exciting newDragonlance(R) trilogy!
    The dwarven realms of Krynn are slumbering, locked in mountain fastness, removed and aloof from the affairs of the world. But the world has a way of finding someone when it needs them. A wealthy aristocratic dwarf from Kayolin is forced to flee his home. A gully dwarf from Thorbardin is lucky to escape his own city with his life. And a brilliant and impetuous descendant of the once-mighty Hylar wonders what failures have steered her people onto a path of self-destruction. Can she change that course before it's too late? Together, these three heroes hold the future of dwarvenkind, and all Krynn, in their hands.

  • During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.

  • First in an all-new trilogy from long-time Dragonlance author Douglas Niles.
    This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world, continuing key story elements from the New York Times best-selling War of Souls series.
    AUTHOR BIO: Douglas Niles is the author of over 20 fantasy novels, many of which were published with Wizards of the Coast, Inc. He is also an award-winning roleplaying game designer who was part of the original creation team for the Dragonlance setting two decades ago. His most recent books in the Dragonlance world include Wizards’ Conclave and the Icewall Trilogy.

  • The epic conclusion to the fantasy trilogy that began with The Rise of Solamnia and Crown & the Sword continues the saga of the post-war era in Solmania, a central region in the Dragonlance world.

  • War Among the Dragons . . .
    "When dragons make war, Krynn can only tremble in the shaodw of angry wings."
    -- Astinus Lorekeeper
    Aurican and Darlantan, mighty serpents of gold and silver, have been nurtured in a world of wisdom, meditation, and sublime faith. On the other side of Ansalon, Crematia, a dragon of red, inherits the Dark Queen's legacy of betrayal, violence, conquest, and plunder.
    The advent of a worldwide war sweeps these powerful beings and many more into desperate strife. Battles rage over Krynn with a fury that threatens to annilhilate nations and whole races -- even dragonkind. As campaigns ebb and flow, generations of lesser mortals come and go, and the great serpents are left to determine the fate of the world. Their triumphs may create a destiny of all-encompassing light or cast the world beneath the shadoe of ultimate darkness.
    The Dragons
    The Lost Histories Series probes the historical roots and epic struggles of little-known inhabitants of Krynn.

  • Brackenrock
    Towering aloof and secure, the isolated fortress offers humankind a place to survive and flourish in the barren realm of Icereach. Even the elven Messenger Kerrick Fallabrine has made a home there, living among the humans and teaching them a multitude of skills. But the ogre enemies are always near, and they have developed a powerful weapon, a destructive magic encased within a sphere of solid gold. Its existence forces the humans to confront the threat of extinction that lurks outside their walls.
    In the second book of this epic trilogy that began with The Messenger, Douglas Niles carries the reader into the heart of an unknown realm, where the world beneath the Icewall trembles with threats of war, slavery, and greed.

  • The Icewall
    Cold, forbidding, remote, it stands like a dim white cloud on the very edge of sight. There Kerrick, an elf from the golden woods of Silvanesti, has been sent, an exile in disgrace. There too, a band of barbarian villagers make their stand against the remnants of an ogre empire that is determined to once again rule the frozen wastes.
    In the first book of this thrilling trilogy, Douglas Niles takes his readers to a land that most in Krynn have heard of only in legen -- the legend of the Icewall.

  • Shrouded in ice, the stronghold of the ogres has stood for eons as an impregnable bastion of the Icereach. But now Strongwind Whalebone, king of the Highlanders, has been imprisoned in the ogre fortress. Outside its walls, a band of his compatriots plots his rescue. Within the fortress, ogre king Grimwar Bane faces royal treachery and desperate revolt.
    It is time for the ogre king to decide if the greater threat lies outside Winterheim--or within.
    In the third book of his epic trilogy, Douglas Niles weaves a tapestry of magic and adventure into a climax that will affect the destiny of all those who dwell in the cold land of the Icereach.

  • The Inquisitives are the "private eyes" of the Eberron world, solving murders with magic and steel.
    A diplomat has been murdered and an innocent man has been accused. An up-and-coming young Inquisitive is brought in to solve this high-profile case, but corruption, money, and power stand in her way.

  • Talbot Uskevren, the second son of one of Selgaunt's most powerful families, fights a deadly battle within himself. Like most men of his station, Talbot spends his days honing his sword fighting skills, and unlike others, practicing the art of acting. Now, Talbot will put both of these talents to the test when a rival House comes looking for blood. The only way for Talbot to survive against the Black Brotherhood is to let the inner wolf loose, and the only way for him to live in Selgaunt's society is to keep the wolf chained.
    Black Wolf continues the story of the Uskevrens' second son, introduced in the story "Thirty Days" from The Halls of Stormweather. An exciting tale of werewolves in the Forgotten Realms, this is the fouth book in the Sembia series.

  • Thazienne Uskevren, the only legitimate daughter of the wealthy Uskevren family, has suffered blow after blow to her body and spirit. Even as she struggles to mend her fractured soul, Tazi finds herself on a journey that will take her far from the safety of Selgaunt and into the deadly heart of the Calim Desert. There the shifting sands hide an old foe, who holds the key to Tazi's salvation--or the doom of Sembia.

  • The Knights of Solamnia were the greatest order of chivalry in the history of Krynn.
    All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty.
    This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown.
    Roland J. Green is the author of the Starcruiser Shennandoa and Wandor series and numerous Conan novels, and is coauthor (with Jerry Pournelle) of the Jannisaries series.
    The Warriors series details the exploits of the heroes and villains of the War of the Lance.

  • The exciting finale to the Sembia: Gateway to the Realms series!
    Thamalon Uskevren II, the heir to Stormweather Towers, never expected to inherit so much so quickly. When his parents and Erevis Cale vanish without a trace, Tamlin must rally what's left of his family and try to solve a mystery whose roots lie deep beneath Stormweather, before a deadly assassin ends the Uskevren line forever.
    As with the previous titles in this series, Lord of Stormweather is perfect for introducing new readers to the magic, mystery, and intrigue of the Forgotten Realms world.

  • Dark dwarves...darker schemes...and rising chaos.
    For generations the baser clans of Thorbardin have raged against Hylar, ancestral rulers of the vast underground realm. Now, the finest Hylar army has marched away to face the Knights of Takhisis -- and the dark dwarves see their opportunity.
    Besieged in the Life Tree that is their fortress city, the Hylar struggle to survive. Magic and madness threaten from all sides as Theiwar, Daergar, and Klar press the onslaught with bloodthirsty frenzy.
    The forces of Chaos join the battle against all dwarvenkind. And hopes grow dim as the Hylar face ultimate betrayal and confront the specter of Torbardin's ultimate doom.
    This exciting new novel by popular Dragonlance author Douglas Niles tells the tale of the legendary dwarven kingdom during the Chaos War, the backdrop for The New York Times best-selling novel,Dragons of Summer Flame.

  • The book of the Official Advanced Dungeons and Dragons computer game.

  • In this conclusion to the bestselling series begun with Pool of Radiance and continued with Pools of Darkness, the young son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr--a journey that will lead him to the ultimate pool.

  • In the sequel to The Pool of Radiance, a shapeshifter cat, an undead ghost-knight, and the minions of the evil god, Bane, join the heroes of Phlan as their city is once again threatened.

  • Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them.
    But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the staff -- to the children of the Lance.
    They are the Second Generation.

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